CareerExperience
About Me
Personal Profile
Trained in Visual Communication Design with a focus on integrated design, I approach game development as a synthesis of storytelling, aesthetics, and interactive systems. My foundation in visual design informs how I craft spatial rhythm, visual cues, and emotional tone within gameplay experiences.
As a level and system designer, I specialize in transforming creative concepts into interactive structures through documentation, prototyping, and Blueprint visual scripting in Unreal Engine. I value collaboration across disciplines—bridging artistic intent, gameplay mechanics, and user experience to create coherent and emotionally engaging play environments.
Looking ahead, I hope to deepen my understanding of system-driven design and iterative gameplay development through structured learning and collaborative practice. I’m eager to join new teams, contribute my design and technical strengths to innovative projects, and expand my creative and professional horizons through shared exploration and mentorship.
Main Level Designer
Acme GameStudio | TaiChung City,Taiwan | Apr 2024 - Jul 2025
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Served as the primary level designer responsible for gameplay pacing, spatial layout, enemy placement, and environment storytelling for an indie action-adventure title.
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Designed and implemented combat encounter systems and progression logic using Unreal Engine 5 blueprint scripting, ensuring smooth integration between design, art, and programming pipelines.
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Authored comprehensive design documentation, flowcharts, and data tables to communicate system logic and combat behavior across departments.
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Collaborated closely with programmers and artists to translate creative concepts into functional prototypes, maintaining efficient iteration cycles under production deadlines.
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Took initiative to optimize cross-team workflow — created requirement sheets, tracked feature requests, consolidated narrative asset lists, and managed version control for design documents.
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Supported the design team beyond core duties by preparing system optimization proposals, managing scene-event resources, and facilitating interdepartmental coordination.
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Recognized by the Game Director and Programming Lead for professionalism, proactive communication, and documentation rigor upon project handoff.
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Demonstrated strong sense of ownership and accountability, ensuring complete knowledge transfer and project continuity during transition to new team members.
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Departed from AcmeGamestudio after completing the project’s publisher demo and successfully securing a publishing contract, in order to apply for graduate programs.
System Designer Internship
Genaku Technology | Beijing City,China | Jan 2023 - Jun 2023
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Designed and prototyped the player spaceship control system for a startup game demo. Implemented the spaceship state machine and corresponding control rules using Unreal Engine Blueprint, including:
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Locked player input with free camera movement when landed
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Takeoff triggered by specific key input and change character machine state
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Full-flight controls with directional input and 360° camera observation
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Delivered the prototype project and a system usage documentation to the Game Director for review and approval.



