Slik Roads
I made this JRPG game when I was junior, I designed this game in order to advertise the silk products from Xinjiang province. Using game as carrier to attract people to learn the history of Silk Roads when enjoying this game. This game demo won the third prize in the Beijing Future Designer Competition.
Demo Video
My work
I mainly designed this project and developed all the projects in the Unreal Engine to made all the interacting parts in the video. I set up the division of the user interface, dialog system, mission system, battle system, and add the particle into the animation during characters display their skills. Set the following camera when player moving around, the camera will follow the player while other members drawed pics of UI and made the videos. These are all made by Unreal Engine and I found videos from websites to learn how to make JRPG battle system on Unreal Engine. I am satified with this game, I try something new and I learned how to make a new type of game on my own.
Some parts of process
Battle Scene
Mission Scene
Battle Blueprints
Dialog System Blueprint
Battle Controller Blueprint
Vagrant No.2
Vagrant No.2 is a game thay player need to use Leapmotion Device to control the spaceship to find new habitat for human. We made this project during Exhibition Design class.
Demo Video
My work
I came up with the idea of using device to interact with people, luckliy professor owns Leap Motion and lend it to us. So I find how to use Leap Motion plugin for Unreal Engine. After spent for a month learning from the tutorials from website. I fou nd it is not complex to handle the plugin and programmed the Blueprint at Unreal Engine.
As you can see in the video and following pictures, I did all the programming work, switch perspective, enable input from Leap Motion, set up collision to trigger events for players use widget Blueprint to make interactive UI and gave collider to all the objects in the scene while other group menbers set up the scenes of planets.